Wednesday, June 3, 2009

New Thoughts on Mech Eldar

Based on comments from Dverning (Fellow should join our 40k blogging...interesting constructive feedback is always a win) here's a thought on what I guess I could call Mech Eldar v3.

Since we're hitting up on my version numbers, I suppose I'll split up the nomenclature and say it goes something like this...

V1.x
Based off Stelek's ideas; Seer Council, triple mounted Avengers in Serpents, mounted Fire Dragons, Fire Prism

V2.x
V1, minus the Seer Council

And, Mech Eldar V3

HQ
Autarch
Fusion Gun, Power Weapon, Banshee Mask
93 points

Farseer
Doom, Guide, Runes of Warding, Spirit Stones, Jet Bike
175

Seer Council
6 Warlocks on Jetbikes
4 Destructor
Embolden
Enhance
330

Elites
8 Fire Dragons
Exarch w/ Dragon's Breath heavy flamer
140
Wave Serpent
Twin-linked shuriken cannon
Spirit Stones
110

8 Fire Dragons
Exarch w/ Dragon's Breath heavy flamer
140
Wave Serpent
Twin-linked shuriken cannon
Spirit Stones
110

Troops
5 Dire Avengers
60

5 Dire Avengers
60

5 Dire Avengers
60

Heavy Support
Falcon Grav Tank
Pulse Laser, Bright Lance, Spirit Stones, Holo-fields
190

Falcon Grav Tank
Pulse Laser, Bright Lance, Spirit Stones, Holo-fields
190

Falcon Grav Tank
Pulse Laser, Bright Lance, Spirit Stones, Holo-fields
190

Total: 1948

Strategy
Falcons stay at range and on objectives, and throw S8 fire down the field. They try not to explode.

Dire Avengers ride in the Falcons and make them scoring.

Fire Dragons ride in the stripped-down Wave Serpents, and attempt to blow stuff up. If it's a power armor squad, it's a tough nut to crack, but if it's not? Doom + Heavy Flamers = BBQ on most everything, since against most Xenos or guard-equivalent S5, AP4, No Cover Saves translates to 'dies on a 2.'

Autarch rolls with one of the Fire Dragon squads to add another meltagun, and he gives the army some deployment options based on what I face.

The Seer Council...provides psychic support, and a smashy unit. Failing that, it delivers lots of heavy flamers, or the dice hate me and I lose 500 points without it making much of an impact.

Army Pros
Compared to my previous mech-dar builds, the Fire Dragons are more versatile and deadly.

The Falcons are theoretically much more durable against a smaller volume of fire.

Deployment options via the Autarch.

A Seer Council IS its own pro.

Army Cons
The anti-tank is a bit more limited. Two BS3 bright lances as opposed to three BS3 twin-linked lances. The anti-tank is much more focused into the Fire Dragons.

The Fire Dragons have a lot of weight to pull. They're half of my anti-infantry and the bulk of the anti-tank in the army as it is. The Falcons can contribute some lighter anti-tank fire.

Fewer wave serpents.

More Falcons. Falcons rely heavily on holo-fields to not die.

Troops are heavily reliant on the Falcons not blowing up.

Gut says...
Should be interesting. I need to finally FINISH the Seer Council (the Farseer is getting painted again, finally...) and I just finished the 12 Fire Dragons...if this goes off, it's time to get four more Fire Dragons. Or think about it.

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