Friday, July 10, 2009

Making Daemons 'work'

My most recent games have been with the Chaos Daemons, as I've wanted a break from Eldar.

The army's looked like:

3 Heralds of Tzeentch (Chariot, Bolt of Tzeentch, Master of Sorcery, Soul Devourer)

3 units of 5 Fiends of Slaanesh

4 units of 5 Plaguebeareres

2 units of 8 Bloodletters

3 Daemon Princes (Mark of Tzeentch, Bolt, Daemonic Gaze)

total: just under 1850

This is admittedly borrowed from Stelek and adapted to 1850.

What do I like about it?

The Fiends and Heralds put out a ludicrous amount of firepower. I like the multi-heralds, and admittedly they soak some serious abuse and tend to be good for hunting vehicles and infantry in the open.

The Plague Bearers are pretty solid for holding objectives. T5, a 5+ and Feel No Pain soak lots of abuse, especially when you go to ground in cover on objectives. Multiple units force the enemy to deal with it, and to split firepower (or combine it) to oust them.

The Daemon Princes and Bloodletters, I'm not as sold on. The Bloodletters are great, 'til there's no infantry for them to mulch. I mean, against a footslogging Chaos army, I annihilated one of his 3 large troops units with 'em. They blew away 9-10 guys on the charge (and this was like a 4-5 'letter squad) and the Fiends accounted for a couple.

But, dropping in vs. Guard? They're just not fast enough to get to grips with vehicles.

The Daemon Princes are great if the other guy's melta-heavy. If he's got just a lot of heavy weapons like autocannons and heavy bolters, then they're going to drop, as T5 and a 4+ just don't go far.

So, if we cut it to the Fiends, Plaguebearers and Heralds, we have a list that costs 1,110 points. We get options again, and have 2 troops, 3 fast attack, 3 heavy support, and 1/2 an HQ slot open.

We could concievably drop a Herald and fit a Greater Daemon in. I've a converted Fateweaver and Skarbrand sitting around I could use. Could always break that list out again and see how it rolls.

I've got Nurglings built, but am open to converting something else for the troops section.

Some thoughts...
I have a pair of Soul Grinders sitting around. Probably going to e-bay them, but there's always the option of just running them and not trying to convert up Daemon Princes. We'll be running them with at least one of the gun options, so we'll assume they cost 160 each. Soul Grinders are desirable as they are big, draw lots of fire, and nasty.

So, we go from 1,110 to 1,430. That leaves us 420 points to play with...I don't feel like buying a third Grinder, to be honest.

At this point, to be honest, I'm thinking about Furies a little. Furies have speed, and at least the strength to damage vehicles. Their statline is not exactly impressive, but their speed lets them pace the Fiends and such. Of course, their lethality leaves something to be desired...

I think going up to 3x6 Fiends is probably a good way to use some of those points; make those Fiends units a little harder to kill off. That costs me another 90 points, and puts me at 330 remaining. That's space enough to get a couple units.

I could go back to two units of 10 Bloodletters...but that doesn't really enarmor me.

I could go to two units of 11 Furies. I think I just might have to get that a shot, but I'm reasonably sure how that's going to turn out. If nothing else, I'll hope to use them to hold people in place for the Fiends.

The list, then, would look like:

Herald of Tzeentch
-Chariot, Bolt, Master of Sorcery, Soul Devourer
120

Herald of Tzeentch
-Chariot, Bolt, Master of Sorcery, Soul Devourer
120

Herald of Tzeentch
-Chariot, Bolt, Master of Sorcery, Soul Devourer
120

6 Fiends of Slaanesh
180

6 Fiends of Slaanesh
180

6 Fiends of Slaanesh
180

5 Plaguebearers
75

5 Plaguebearers
75

5 Plaguebearers
75

5 Plaguebearers
75

11 Furies
165

11 Furies
165

Soul Grinder w/ gun upgrade (not sure which type)
160

Soul Grinder w/ Gun Upgrade
160

total: 1850

Total units: 14; or 7/wave.

Opening Wave
2 Heralds, 2 Soul Grinders, 3 Fiends

Reserves: Herald, 4 Plaguebearers, 2 Furies

It's a thought...but it's daemons, and daemons just have some shortcomings.

2 comments:

The_King_Elessar said...

Furies don't convince me. Maybe if they could charge 24", with 3 Melta Bombs attacks each...

Raptor1313 said...

To be honest, it's more of Furies for their ability to keep up with the army.

That's probably the ONLY thing they've got going for them, to be perfectly honest. I suppose they'd work better along with some winged greater daemons, but...I dunno.

It's more that the army's damn near out of slots. If I were sure I was going to keep it, I'd drop one for another Soul Grinder, and then find a way to spend the 170 remaining on a couple units.

...I'd almost be tempted to get some bloody Screamers, but of course anyone that feels like moving can negate their effectiveness.

I like the bloodletters for the troop-nukiness, but that's about all they've got going for 'em. Of course, hitting power armor with them IS a certain satisfaction...