The Tau army continues a gradual buildup. I need to throw up photos of the Kroot, as they have been completed (well, minus 2 'hounds.') and based. The Hammerhead's still waiting on touch-up. The Broadsides are a little WIPpy at the moment, pending some components in a trade.
The army is still short some Crisis Suits, as I'm fielding three teams of three, the commander, and two broadsides. I've got one I might re-do, and the Broadsides are somewhat inspired by the good old Battletech Rifleman IIC. I've got the torso bulked up and a radar dish over the head, though it's borrowing some components from the Mechwarrior: Age of Destruction 'Ghost' battlemech. (It was the image I could find. Seriously. Please just kind of disregard the colors...) I'm a fan of the Ghost's bulky lower legs.
Of course, the question is how exactly do I pull off the wings? I'm toying with cutting off the jet pack, and making them look like they're thrusters. For those of you not so familiar with Armored Core, those 'wings' on Noblesse are actually massiv triple-barrel energy weapons. Not quite on the Crisis Suit, but if you really doubt the inherent badassery of the Noblesse? Take a look at it in the old AC4 trailer. I see Crisis Suits as moving like that, albeit slower. Mostly, it's the side-strafe booster action that makes me think of the jump-shoot-jump kind of thing.
The other thought for booster arrangement is the one on White Glint. You can take a look at White Glint in action here. I think I tried it in my prototype conversion, but didn't do the angles right and didn't get a secondary set of boosters on it.
Kroot pictures to come sooner or later. Oh, and the Piranha's pretty much painted. Just need to touch up the pilots, and they'll get posted up.