Thursday, April 2, 2009

Elfzilla List, v1

Props go to Stelek as he is generally insightful, and this list was started from his notes on Elfzilla.

HQ
Avatar of Khaine
155

Farseer
Spirit Stones
Runes of Warding
Runes of Witnessing
Fortune
Doom
155

Elites
9 Harlequins
9 Kisses of Rending Happiness
2 Fusion Pistols
Shadowseer Upgrade
248

9 Harlequins
9 Kisses of Rending Happiness
2 Fusion Pistols
Shadowseer Upgrade
248

Troops
10 Wraithguard
Warlock
Spiritseer
Conceal
396

10 Pathfinders
240

Heavy Support
Wraithlord
2 Flamers
Scatter Laser
Missile Launcher
135

Wraithlord
2 Flamers
Scatter Laser
Missile Launcher
135

Wraithlord
2 Flamers
Scatter Laser
Missile Launcher
135

Total: 1847

Notes:
I've run this through three rounds of fighting vs. Xardian's footslogging chaos horde. I've come to some conclusions about the list.

-Fortune pretty much always goes on the Avatar.
-Farseer is probably hanging with the Wraithguard
-Harlequins in the front, near the Avatar
-Wraithlords are nasty fire support, and capable of splattering light-to-medium vehicles or cranking out the wounds on whatever I point them at.
-Doom is kind of like 'calling the shot'
-Doom + Harlequin Charge = so much more ridiculous when you connect with 30 attacks
-Deployment is crucial, since the army is slow.

The other major note is that this army is very durable, but has issues claiming objectives. Rangers sit at home. It took one spot-on deep-strike from three Obliterators to point this out to me, as 15 twin-linked flamer hits is usually enough to deal with them.

Oh, and if it's capture the flag and the guy slaps it across the board? We're playing for a tie.

Proposed Changes
One thought Xardian floated was dropping a pair of Harlequins, and using the points and splitting the Rangers into two squads of six. It makes them a little more durable, splits the enemy's fire, and if I think I'm about to actually lose them? I go to ground and they don't run away.

2 comments:

Faolain said...

Perhaps throwing two cheap jetbike squads in, held in reserve, for late objective claiming? That might help with that aspect of the army, and jetbikes are T4.

Raptor1313 said...

It's a thought...though compared to the rest of the army, Guardian Jetbikes are just easy to kill. I mean, you can try to spot harlies, you can try to drop T6 models, you can try to beat a heap of 2+ cover saves, you can fire at T8, or...you can go into a small T4 unit, kill 1-2, and then force morale checks.

Truthfully, I'm probably not revisiting this army any time soon, as I'm used to much more mobility.

Elfzilla, Iyanden, whatever you call it...it's durable as hell and annoying to try to harm it, but it's easy to outmaneuver. It just doesn't crank out a lot of firepower, and is pretty much incapable of handling armor outside of 12". The only thing capable of handling AV12 outside of 12-18" are the three eldar missile launchers.

I just see too much mechanized in my area to really like the list, even though it is a bit relentless.