Friday, April 3, 2009

Daemons

For sake of completeness, I'm going to list out the Daemon armies I currently have, and intend to eventually play. To be honest, I feel they're more of fun armies, as the dice are often fickle. And I mean fickle even after deployment, like that one time two Bloodthirsters lost combat to an Ork Mob and took No Retreat! wounds.

Daemonzilla
HQ
Bloodthirster
Unholy Might
Blessing of the Blood God
275

Bloodthirster
Unholy Might
Blessing of the BLood God
275

Elites
2 Bloodcrushers
Instrument
85

2 Bloodcrushers
Instrument

3 Bloodcrushers
Instrument
Fury of Khorne
135

Troops
8 Horrors
Bolt of Tzeentch
146

8 Horrors
Bolt of Tzeentch
146

9 Horrors
Bolt of Tzeentch
The Changeling
168

Heavy Support
Soul Grinder
Phlegm
160

Soul Grinder
Phlegm
160

Daemon Prince of Nurgle
Iron Hide
Mark of Nurgle
Wings
Noxious Touch
Cloud of Flies
215

Total: 1850

Wave 1: Bloodthirsters, Soul Grinders, Daemon Prince
Wave 2: Horrors, Bloodcrushers

Fairly simple. Land, and Go Thataway! Thataway is the direction of the enemy. Go forth and break faces. Keep winged nasties as close together as possible, work together, and systematically break things.

No comments: