Monday, May 4, 2009

Mech Eldar v1.3

This is the third iteration of the mech-dar list I've worked at.

HQ
Farseer
Jetbike
Spirit Stones
Runes of Warding
Doom
Fortune
175

Seer Council
6 Warlocks on Jetbikes
4 Destructor
Embolden
Enhance
330

Elites
6 Fire Dragons
96

6 Fire Dragons
96

Troops
10 Dire Avengers
120
Wave Serpent w/ Twin-linked bright lance, shuriken cannon
135

10 Dire Avengers
120
Wave Serpent w/ Twin-linked bright lance, shuriken cannon
135

9 Dire Avengers
108
Wave Serpent w/ Twin-linked bright lance, shuriken cannon
135

Heavy Support
Falcon
Eldar Missile Launcher
125

Falcon
Eldar Missile Launcher
125

Fire Prism w/ Shuriken Cannon
135

Total: 1845

Tweaks: dropped the Dire Avenger exarchs. There are too many times I've wished I had another volley after a bladestorm. 8 guys w/ Exarch crank out 14 BS4 and 4 BS5, or Storm for 21 BS4 and 5 BS5. Or, I can just crank out 20 shots two turns in a row, and once you look at it over multiple turns, I'd rather just slam two squads into the target.

Dropping the exarchs netted me ~50-60 points. I bumped two Avenger squads up to ten, the third to nine, and went to six Fire Dragons.

I'm still five under, after dumping 5 points into Embolden. Schmucklock is a Schmuck no longer, but he's still going to be the first one to bite it if my enemy is WS4 or better. If it's not, then Enhancelock is superflous, since his main role in life is to make me go first and hit on 3's.

On Fire Dragons...
For a dying species, they sure as hell crank out a LOT of Fire Dragons. I know that any time they get out of the transport (and they usually DO, because there's stuff I need nuked here and now...) they die. Simple as that.

They die at point-blank range, though there was one time they managed to pack it back in and would've bagged a Russ if the game had gone on...but still. I mean, come on, dying species, suicide troops? WTF, guys?

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