Sunday, December 13, 2009

Black Templar and Friends

I kicked around the BT list I had a little bit, and realized there was one spot I really wanted to cover: vulnerability to psychic powers. Admittedly, there are some things out there that well and truly worry a foot army in terms of psychic powers; those tend to be things like Lash of Submission and Weaken Resolve, for example. Doubtless there are others, but those come to mind as "Oh, cool, say goodbye to that squad..." which gets kind of old when you don't have THAT MANY 250pt squads running around. (Ok, I'm sure 5 terminator squads seems like a lot, but when you get down to killing stuff, it's not.)

Here's the next idea on the list originally inspired by Stelek.

HQ
Castellan [110]
-Storm Bolter
-Power Weapon
-Terminator Armor
4 Sword Brethren Command Squad [215]
-Tank Hunters
-2x Assault Cannon

Brother-Captain [113]
-Psychic Hood
-Psycannon
-Auspex
3 Grey Knight Terminators [163]
-Psycannon

Emperor's Champion [140]
-Accept Any Challenge, No Matter The Odds

Elites
5 Sword Brethren Terminators [255]
-Tank Hunters
-2x Assault Cannon

5 Sword Brethren Terminators [255]
-Tank Hunters
-2x Assault Cannon

5 Sword Brethren Terminators [255]
-Tank Hunters
-2x Assault Cannon

Troops
5 Initiates [101]
-Lascannon
-Plasma Gun

5 Initiates [101]
-Lascannon
-Plasma Gun

5 Initiates [101]
-Lascannon
-Plasma Gun

5 Initiates [95]
-Lascannon

5 Initiates [95]
-Lascannon

Total: 1999/2000

Would that I could get a Targeter on the Brother-Captain, but I can't. The Auspex is a neat little thing for 2 points, and I had it left over. I'd initially thought about a full 5 GKT in the HQ slot, but dropping one let me pick up the second psycannon, so it didn't totally dilute the long-range firepower. The psycannons drop one shot and go to S6 for another foot of range, and while I'd like them to get more range, it's what I have for shooting options. On the other hand, the GKT are a little more durable (yay, shrouding! Lead from the rear, boys...) and bring that lovely, lovely Ld10 psychic hood. They also know what I4 actually is, other than 'when they hit you'.

That aside, 18 of the 19 spare points got sunk into plasma guns. Why? Because it's either another special weapon (I could have gone flamers, I suppose, but that doesn't mix well with lascannons unless as a point-defense thing) or another power-armored body.

2 comments:

Chumbalaya said...

Neat, adding GKs would help that army a lot against psykers and Daemons, plus a bunch of power weapons that get to swing before people is always a nice change of pace.

Raptor1313 said...

What really amuses me is that for 61 points I get my HQ slot filled with terminator armor and an S6 power weapon, and the cool GKT special rules. If I could buy another wound for the Bro-Cap, I probably would. I just kinda wish there was something in between 61pt 1-wound guy and ~140pt 3-wound force weapon guy.