The flow of battle is something I've been speaking on recently. I feel it deserves an expanded mention, as I believe an appreciation of it is an important skill in Warhammer 40k (...and, frankly, a lot of other things, but 40k has its own understanding).
Defining Terms: What do I mean by 'Flow'?
Each unit has its own rules for movement: Cavalry, Terminators, Rhinos, Land Speeders, and Drop Pods all move differently, but they all still move. They move a set distance a turn [even if that's zero inches for a drop pod on the field], and may do other things like move and shoot.
Each unit, then, behaves in distinct ways. They can do a few actions a turn, but that turns into potentially 7 turns across the game. A unit can start on one end of the board and move all the way across (...in some cases, several times, potentially). Other units start in one spot and stay there all game. Most of the rest fall somewhere in between.
What Does Flow Do For You?
The Flow of Battle speaks to the movement of your units, and your enemy's, across space and time. Basically, an understanding of flow of battle allows you to plan out your next few turns, up to the end of the game. Thus, you can set up a solid battle plan, and can often read your enemy's plan by knowing their units and/or their deployment.
Flow In Armies
Slower armies need more understanding of the flow of battle for deployment. Speed leads to flow; immobility is the utter lack of flow. In other words, the Eldar have a much faster flow of battle because of their grav tanks, while space marines and the Imperial Guard have a slower flow because of their vehicles.
Foot armies are usually slower, unless they are heavy on bikers and/or cavalry.
Speed Kills
Note that most armies get (or give up) speed in exchange for other things. I will tell you, though, that it is harder to predict where an Eldar Wave Serpent will be in two turns than it is to figure out where a unit of 5 terminators on foot will be in two turns. Speed gives you options, but does require you to think a little more.
On the other hand, there is nothing quite as fun as maneuvering and denying your opponent his strategy.
More To Come on Flow
I will attempt to break down flow on a more individual basis for various types of units. Frankly, a good, honest look at the flow of battle has to be fairly in-depth, so this series of articles will take time. There will be pictures, and those will speak volumes.
A Final Introductory Note on Flow
I suspect a lot of us out there have at least dabbled in writings on tactics. I have, I'll admit it. One of the things that always kind of miffed me was the occasional line in something like my (probably very abridged, bought on a whim a while ago) copy of Book of the Five Rings. It was something to the effect of "Do this a lot and get good at it."
Man, that line annoyed me. I spent one of my customary christmas/birthday bookstore gift cards on it to LEARN something, not to be told to DO something.
There is a note of truth in that line. Now, I realize it means "learn from experience, boyo." What I write in this and the following articles should be food for thought, but to truly internalize it will take time, effort, and games. You will have to look back over a game, and look ahead in a game to really, truly get it. Once you get it, though, you should be a more effective player.
Personally, I think there's no sin in improving your game.
Tuesday, November 24, 2009
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5 comments:
The Musashi quote is fitting, discussing Warhammer on the interwebs won't do you much good if you're not playing and getting that experience under your belt.
After every game we usually discuss what we could have done better on both sides. The next game I usually try to internalize the lessons (win or lose). I'm looking forward to see where you take this series.
Sometimes, the gap between battles can be up to a month for me ... in that time, I often get "rusty" and have to re-learn how my armies flow and how opposing armys flow in response.
Heh, you did much better at explaining the concept of flow in a few lines than Mack did in 15 minutes of umming and aahing... :D
Looking forward to the next part!
@Faolan
Those post-game discussions are, I think, one of the most important parts of learning. I'm glad to see I'm not the only one that has 'em.
@Jabberjabber
OUch...yeah, real life often has a say in how often we get to play, but those long breaks ARE sometimes harmful.
@Ikovian
Thank GOD it was clear...every now and then, I worry about explaining something because it just doesn't feel like I can do it in an easy manner. Flow seems like a pretty abstract concept to me, so pinning it to the floor is...tricky.
I'm a big believer in knowing how your army moves and planning ahead so you can be where you want to be at the end of the game.
When you start looking at it like that, it has a huge impact on what you start doing each turn.
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