I managed to get models back on the table again - this time, I wanted to try out my growing Daemonkin army. I figure it can't get much further from Tau than Khorne - this army really isn't that sure what these 'gun' things are, though a few of them have figured it out. It's how you kill people BEFORE you start beating them to death. My buddy wanted to test his Genestealer Cult again, so without further ado here are the lists - we'd agreed on 1850, he was a few points over so instead of making him re-point it and test different stuff I just added a puppy.
KDK
Slaughtercult
Bloodthirster of Unfettered Fury
5x Possessed in Rhino
8x Bloodletters
8x Bloodletters
Lord of Slaughter - Bloodthirster of Insensate Rage
Gorepack
3x Bikers w/ 2 Meltaguns
3x Bikers w/ 2 Meltaguns
9x Flesh Hounds
9x Flesh Hounds
War Engine - Maulerfiend w/ Lasher Tendrils
Allied Detachment - Renegade Knight w/ Thermal Cannon, chainsword
My Warlord was the Possessed champion, who had the 'I turn into a daemon prince / bloodthirster for free' trait
Genestealer Cult w/ Imperial Guard friends
Cult Insurrection Detachment
Magus w/ Crouchling
Patriarch w/ 20x Purestrain Stealers
10x Neophyte Hybrids (2x Grenade Launchers, 2x Mining Lasers)
-dedicated Chimera
8x Neophyte Hybrids (2x grenade launchers) w/ autocannon heavy weapon team
-deadicated Chimera
Leman Russ w/ heavy bolter sponsons, Eradicator Nova Cannon
1x Sentinel w/ Heavy Flamer
3x Sentinels w/ Autocannon
7x Purestrain Stealers
Primus & 4 Aberrants
5x Acolyte Hybrids
5x Acolyte Hybrids
5x Hybrid Metamorphs
Allied IG Attachment
Company Command Squad w/ 2x Sniper Rifles, Lascannon team, Master of Ordnance, Camo Gear
Veteran Squad - 3x Grenade Launchers, Autocannon Team, camo gear
Squadron of 2 Hydra batteries
His warlord was the Patriarch, which translated to "20 Genestealers deploying where they want with a turn one assault." His psykers end up with a mix of abilities, and naturally one of the jokers ends up with summoning.
The Scenario - we roll up Deadlock, which means there's a diminishing number of tactical objectives per turn. He gets first turn, and I seize the initiative.
DEPLOYMENT - KDK POV |
DEPLOYMENT - Genestealer POV |
KDK Turn 01 Assault Results |
Also, comically, I got the Lasher Tendrils on the Patriarch - who's in a challenge with my D-Thirster - and my D-thirster. Suddenly the Patriarch isn't as scary with only two attacks a turn.
DERP |
His turn one (which I generally forgot to photograph) involves his Chimera dropping his psyker and squad into cover, some gunfire (which does little) and some summoning. It also resolves the assault - D-thirster crushes the patriarch into a paste, and my units consolidate.
KDK Turn 02 - BLOOD! |
I'ma boop it on the snout! |
Cultists Turn 2 |
KDK Turn 03 |
In the backfield, my warlord-bloothirster decides to have words with the sentinels while my bloodletters go have words with the 'stealers that showed up in my backfield.
The other squad of Khorne Dogs continues their melee with the aberrants. The Knight uses its Thermal Cannon to nuke the other Chimera - woo, impressive, it blew up a transport! But no tithe, because it's not got Blood for the Blood God. As I had only 3 blood tithes this turn, I used Feel No Pain.
CHAAARGE! |
...oh, crap, he's I9 and we rolled a 3 |
OH HOLY CRAP |
...and then some schmuck with a lasgun lands the final wound.
End of Turn 4 and Game |
Closing Thoughts
KDK absolutely LOVES opponents that bring lots of small units. I think I went through ~20 blood tithes this game, and actually lost some. My comrade and I discussed it - this is a rough matchup for GSC because they like to have lots of threat vectors.
KDK also has a tactical objective that involves manifesting a psychic power, which is a head-scratcher.
D-Thirster is NASTY if he can get into assault - though low-initiative high-strength weapons are probably unhealthy.
Bloodthirsters in general really need to think about what they're assaulting if it has cover - throwing away I9 is silly if the other guy has low-initiative high-strength weapons.
I still have no real idea what to do with the possessed - maybe skip the rhino, buy a couple more bodies? Otherwise they drive around and look to grab objectives.
I like having the Knight's fire support - not sure if I want to make room for the points to upgrade it via FW rules to have Blood for the Blood God, or just go whole hog and try to fit a Kytan in there. The problem is that the latter two require a CAD for the Lord of War slot.
I like the big gribblies - though part of me wondered if having a cheaper Lord instead of the Bloodthirster of Unfettered Fury would be good - though a Lord with mobility is still going to like 1/2 to 2/3 the cost of the 'thirster, and he needs a unit to hide in.
Genestealer cults are a pain to deploy against - and diagonal deployment means that unless you saturate your backfield (with units that might not contribute much to the fight) you may get to deal with a fight on two fronts.
After discussion, we're not sure that the 20-strong stealer blob + patriarch is the way to go - it's begging to have every last resource dropped on it ASAP, and if it's going to be deployed forward to assault early then there's a fair chance you're handing over Slay The Warlord and/or First Blood.
Bloodthirsters don't like Hydras. Even if I do make an inordinate number of 3+ saves.
Knights should worry about genestealers in melee - though good stomps go a ways towards getting them out of a jam.
Overall, it was educational - I like KDK, but think this list may not be my final form.
2 comments:
The patriarch should have put a hurt on a bloodthirster at the least. Since they make look out sirs even from challenge, they take no wounds till every stealer is dead. Plus ap3 rending shredding attacks should get some through.
The dice in that first melee were spectacular, one way or the other - I think by the time the D-thirster was actually hitting, the Broodlord was just about the only one left. And I'm not sure the Broodlord ever actually rolled a wound - the dice were THAT bad.
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