Sunday, July 4, 2010

Blood Angel Brainstorming, Part 2

So, at some point I'd said I would offer up another list for Blood Angel Brainstorming. Part of me still has a hankering to do BA mech-style, but my main goal is to use flying psychic dreadnoughts to punch the enemy in the face, or force-weapon monstrous creatures to death.

Anyway, here we go: BA Mech attempt 1:
Librarian [100]
-Sanguine Sword, Blood Lance

Furioso Dreadnought w/ Librarian [175]
-Wings of Sanguinus, Blood Lance

Furioso Dreadnought w/ Librarian [175]
-Wings of Sanguinus, Blood Lance

Furioso Dreadnought w/ Librarian [175]
-Wings of Sanguinus, Blood Lance

5 Assault Marines w/ Flamer, no jump packs [105]
Razorback w/ TL Assault Cannon, Search Light [56]

5 Assault Marines w/ Flamer, no jump packs [105]
Razorback w/ TL Assault Cannon, Search Light [56]

5 Assault Marines w/ Flamer, no jump packs [105]
Razorback w/ TL Assault Cannon [55]

6 Death Company, 2 Thunder Hammers [180]

Death Company Dreadnought [125]

8 Scouts [148]
-Sniper Rifles, 1 Missile Launcher, Camo Cloak

Fast Attack
MM/HF Speeder [70]

MM/HF Speeder [70]

MM/HF Speeder [70]

Heavy Support
Storm Raven [230]
-TL Multi-melta, TL Assault Cannon, Hurricane Bolters

Total: 2,000/2,000

This is admittedly a stab-in-the-dark draft mixing in stuff I think I like and stuff I think could work.

The dreadnoughts take wings of Sanguinus to get up-field. I'm torn on the second power. The lance is nice for taking out armor that's moved quickly, though I'm also tempted by Unleash Rage to get the most out of the force weapon or dread CCW.

The assault marines are riding razorbacks as a means of saturating the field with armored targets. In a regular marine army I'd take the lascannon/plasma gun to sit back and shoot. With the speed, though, I can try for flank shots with the assault cannons. They get a flamer because it's the weapon that can operate by itself. The othe real troops choice is the assault squad with meltaguns/powerfist/heavy flamer.

The MM/HF speeders are still more armor saturation, and of course nasty targets in their own right.

Scouts sit on the home objective, freeing me up to head upfield and grab flank shots. Sniper rifles and a missile launcher let them try to contribute.

The Storm Raven carries the Death Company kit, and provides a wildcard for the army. If it's in your face kicking out the guys in black, then you have some incoming issues. Past that, it's a capable gunship in its own right.

Honestly, that leaves me with about 100 points for HQ, and I'd rather get a little bit of CC prowess, so I get the librarian. I'm not really sure what powers to give him, so we'll take the Blood Lance (just in case) and Sanguine Sword. Nothing says 'I hope you die' like an S10 power weapon to the brainpan.

Reservations with the List
Honestly, my gut says it's a little disjointed. I have decent armor saturation (3 AV10 speeders, 3 AV11 Razorbacks, 3 AV13 Dreadnoughts, and an AV12 fast skimmer holding another dreadnought) with six light vehicles, 3 heavy-ish from the front, and another medium in the back that I could theoretically deep-strike with some degree of accuracy.

The other option that comes to mind is trying to go for jump pack troopers, but that would mean dropping one of the flying dreadnoughts for FNP priests. Gotta avoid that attrition...but that would reduce me to a pair of flying dreadnoughts and the likely-deep-striking Storm Raven.

Another thought is dropping the speeders and trying to get some autocannon/las predators in there (yay more hefty armor!).

At any rate, that's what I've got at 2AM after sleeping only 5 hours the night before.

Thoughts/inputs/curses/prayers to the porcelein deity?


Chumbalaya said...

I like it, very similar to what I'm trying to do for my mech list.

However, I do like Riflemans or autolas preds to give you that firepower from the get go.

Also, for the RAS in Razors, I like the melta, infernus, hand flamer set up. Versatility, even if it's just a S3 flamer.

Raptor1313 said...

I think that the melta/infernus/hand flamer would definitely give you more versatility.

My worry is where I'd get the points for it in this list, though the easy answer is dropping the flying Death Company (or at least the flying DC dread...).

A couple tweaks in, I feel light on troops. Basically, I dropped the scouts, a land speeder, and DC Dreadnought; that lets me get a pair of Riflemen Dreads and go to the meltagun/melta pistol/hand flamer on the remaining troops.

Damn if it doesn't feel light on troops with just three razorbacks, though. Then again, there are some serious issues flying up into people's faces...

Chumbalaya said...

I've got the same reservations, only 15 d00ds in 3 metal bawkses doesn't seem like a lot of scoring. Hopefully the Dreads and other crazy shit flying up in your face can help with that.

Raptor1313 said...

Hopefully, but a savvy opponent with spare guns (or an IG player in general) can potentially bring the firepower to put me down.

I think I might at least put one Razorback squad as a las/plas back, but I dunno. I think I'd probably just drop one mm/hf speeder and a scout off the initial list to pay for the upgrades to the assault squads and try that out. The enemy gets a turn tops before I'm in range and opening up on him, and I still have my scoring squad.

The_King_Elessar said...

There are a few things I'm afraid I don't like about this list. :(

Firstly, Sanguine Sword over Shield - the Libby has no CC prowess compared to the Dreads, so fuggedaboudit. lol

DC are only good for DC Dreads, but DC Dreads are only good in Pods, IMO.

Rage+Short weaponry doesn't get cancelled by Fleet when forced to trudge.

Flamers in RAS. I'd rather take Melta and maybe a Hand Flamer. Let the AssCan take Infantry.

Scouts - just feel out of place, in most BA lists to be fair.

Raven - Forced to DS, perhaps, because of being so big a target, though you could get away with it, having those Dreads. Maybe it would work perfectly, but I don't know, and that makes me uncomfortable. :)

kingsap: (1)Euphemism for my blood.
(2) [Slang] What reading bad advice does to me.

Raptor1313 said...

KINGSAP! Or something. Long time no post here, though I haven't been uber-talkative myself.

I'm leaning a bit with you also; the I'm just not sure razorback spam is the way to go with the list, but I'm also not sure how you'd really want to mount a list like this period. Rhino-borne assault squads? I mean, I guess it's pretty much a tac squad with CC attacks and double melta.

I just really want to run some flying, screaming dreadnoughts...

Actually, how would you roll with the dreads? Use them as CC rocks in a jump-packer army? Except you're using an elites slot for Sang Priests for the FNP love.

AbusePuppy said...

I dunno about ACs on the Razors; you're not all that eager to get close, since you only have five guys inside. Las/Plas seems like a better option, since it ends up being useful against more targets ('Nids don't fear AssCan, but LasPlas scares the shit out of them) and better range for early-game support fire.

Your troops/vehicles are too mixed, you're just giving targets to the enemy. A lone Stormraven is just a target- you need more early assault threats (like another SR, Rhinos moving in, etc) to make it really dangerous. The Scouts seem a bit out of place and/or overspent; I get the point of camping a home objective, but I think you're spending too much on them. Maybe drop it to five mans and possibly even dump the ML.