Wednesday, April 7, 2010

Breath of Fresh Air

In other news, I finally had a go at something NOT in power armor, fatigues, or chitin. I also tested a new Trygon list, and have some thoughts on that.

Thoughts on Triple-Battlewagon Loota Orks
I got a game in with one of the nastier locals, who was fielding a triple-loota list in battlewagons with Ghazgull, 3 Meganobs, and a couple of Trukk Shoota Boy Mobs. Add in the fourth battlewagon as the Meganobs' designated transport, and Deffrollas all around, and it's a reasonably intimidating list. I think it's pretty nasty, as far as orks go.

Deffrollas are a pain against monstrous creatures (and likely vehicles/dreads), so that's an element of counterassault. They're not as bad as you think they are, but they're still potentially nasty. Death or Glory earns you on average seven S10 hits, so think about that carefully first...

Lootas...are random. Big surprise, I know. S7 hurts, though I had the absurd ability to make 3+ MC saves like I was a marine player. Between Feel No Pain and hiding a Tervigon, the Lootas managed to account for a Tervigon, chunks of Trygons, and a Tyrant Guard throughout the game.

Triple-Loota Pros
-Withering Firepower in the form of the Lootas; killing AV14 with a 14+ at range is annoying. But, you can always flank them, I suppose...
-Deff Rollas ARE reasonably nasty; I'm not sure I'd want to get a Land Raider near them since good rolls CAN pile up, and they don't much care about how fast you went.

Triple-Loota Cons
-Moving the Battlewagons IS an issue; if you move them (or they get shaken) you don't get to shoot the lootas
-Without Battlewagons, you're relying on Trukks to advance up the field. Let me know how that works out, especially when they advance out of the KFF. (My Hive Guard loved it, though...)
-Ultimately, you're going to have problems claiming objectives. The end result was a draw.

The Triple-Trygon Build
Mine went a little something like this...

HQ
Hive Tyrant
-Whip/Sword
-Heavy Venom Cannon
-Paroxysm & Leech Essence
-Hive Commander
Tyrant Guard w/ Lash Whip

Hive Tyrant
-Whip/Sword
-Heavy Venom Cannon
-Paroxysm & Leech Essence
-Hive Commander
Tyrant Guard w/ Lash Whip

Elites
2 Hive Guard

2 Hive Guard

2 Hive Guard

Troops
10 Termagants

10 Termagants

Tervigon
-Catalyst
-Adrenal & Toxin

Tervigon
-Catalyst
-Adrenal & toxin

4 Ripper Swarms

Heavy Support
Trygon
Trygon
Trygon

Thoughts on the List
First off, it's got decent range; the Venom Cannons give it some suppressive punch and there's the almost-default wall of hive guard backed up by the core of Objective-holding Tervis and the 'Launch ze Fighters!' of the wall of Termagants.

Rippers are, admittedly, filler. I didn't feel like dropping a single cluster of spore mines, as if you're GOING to try to screw with deployment you want the full three clusters (and therefore, 90 points into it).

Now, my major concerns with the list:

1) Double Tyrants
In part, this is my counterassault. Lash whips + bone sword = carnage. It also means that I'm probably gonna get all three Trygons on turn two. Heavy Venom Cannons are just nice suppressing fire.

Admittedly, I almost dropped the Rippers for Devourers and boneswords on the Guard, but I'd rather the counter-assault threat.

On the other hand, that tyrant config IS a solid 280ish points or so. I could easily get a pair of Harpies for suppressive fire and a little more mobility.

2) Mobility
My worry (at least, as it turned out in Table Quarters) is that the Trygons pop up on turn 2, and the rest of the army is a little behind. As nasty as they are, most enemies should be able to at LEAST kill one, and since they're the primary threat at the time...

3) Scatter Rolls
...so, there's nothing like getting 11 inches away from the side of the board, and rolling box cars on the scatter...happens to everyone, right?

It's very easy to get screwed by the scatter roll on this. I managed to mishap one (and get it slapped in the far corner). Hopefully, the worst that can happen is you fall back, but there's always the chance you can play creative (since you can't scatter into units on either side, but you CAN fall off the table).

4) Army Composition
Personally, I could probably stand to be more aggressive. That aside, I'm not sure walls of termagants are the way to go. I wonder if it's worth switching around the core, and grabbing a couple of large squads of Hormagaunts and moving out. On the flip side, that would dilute my MC count and make the Tyrants priority targets. I'd also have to consider how to hold objectives in my backfield, which would likely mean a Warrior squad and a couple units of Termagants.

Chances are I'll keep it the same for some testing, and work at being more aggresive.

Thoughts/feedback/commentary/word to your mother?

4 comments:

Chumbalaya said...

I don't know if Trygons fit into that particular build, seems more suited to T-fexes, really.

Tryggies work nicely in a spore army, or something like what Fritz has been talking about. They are big, tough, and killy, but sending them off on their own can be a problem.

Lootas in BWagons are way vulnerable to shaking, and VCs are perfect for that.

The_King_Elessar said...

I'll be honest, I've kinda been wondering what a Hormagaunt based list would look like - they've always been my fav Nid creature (well, since they were invented in 97 or whenever)

If you get a spare ten mins to draft one up, I'd appreciate seeing it. :)

As regards the vs Orks, Chumby nailed that already, and I'm not really qualified to give list advice beyond what my completely untested list contains. lol

I know what I think I would use - but have no opportunity to use it unless I proxy Orks or something. Suppose that would help me get a better grasp of Nids...and could playtest BA at the same time...

suneokun said...

The new Hormagaunts at 6pts each are a joy. Their speed is intense (over the course of a game) with a 50% chance of 11-12" a turn. They also attract enough fire power to make them a 'real' bullet shield.

Termagaunts are mainly ignored ...and their effectiveness makes this approach valid. Hormagaunts WILL hurt you if you ignore them.

As you know ... I favour bug fuelled lists and am working my way towards Myetic Spore heaven (fielding 5 with two Trygons) ... with that kind of numbers, I can drop a genestealer bomb in the back door ... or maybe even a Devilgaunt bomb with Prime for wound allocation...

jabberjabber said...

I'm loving your triple trygon list - it looks a very effective way in which to combine the different aspects of the new tyranids together. I'm not entirely sold on the double hive tyrant, but it would make for a formidable counter strike tag team; not too dissimilar to running two daemon princes in a CSM army.