tag:blogger.com,1999:blog-3111360555104006558.post7538173842081251295..comments2024-01-03T10:58:16.165-06:00Comments on Spite for the Dice Gods: Deathwing and Ally Thoughts, bit o' newsRaptor1313http://www.blogger.com/profile/16909802419382710809noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-3111360555104006558.post-9025310511484814292009-09-24T12:54:47.402-05:002009-09-24T12:54:47.402-05:00I'd swear I mentioned the smoke launchers bein...I'd swear I mentioned the smoke launchers being special, but the amusing thing is? Dark Angel smoke launchers are the same; it's listed in the codex.<br /><br />I think the Book would be a good option and mentioned it as such in the Sisters article (I think, I'll have to go check that). Then Deathwing Termies can go and dig them back out of CC.<br /><br />My reservation about the cannonness is that while she gets you some faith points, I feel like she's adding less to the army than others. Deathwing doesn't really need help in CC; you've got an army full of powerfists. The problem is that you'll never really get enough Faith Points to really keep the abilities going, so Faith is more of a neat backup mechanism than a game-runner.<br /><br />A Cannonness with the Blessed Weapon (the two-handed +2S power weapon), Jump Pack, and Frags costs 96 points. I don't deny that can be deadly, but for another 30 points I can get a Dreadnought. Make it 25 more, since I'd probably hand her a meltabomb, points permitting. (Wait, forgot the Cloak of St Aspira for the 2+, that jacks her up to 116 points.)<br /><br />Plus, bringing a Cannonness costs me the opportunity to bring a Ld10 psychic hood via Inquisitor. I think she's fine in a SOB army, but I'm just not so sold on her in a Deathwing army. She'd be nestled with a Deathwing squad as some extra CC window-dressing, <br /><br />Can you run her? Sure. I just think that you're giving up some utility, and paying for a capability that, for the most part, you already have. The only time I really her being handy is throwing her in front of a unit full of power weapons and hoping her 2+ holds out.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-83715497157489561082009-09-24T10:33:33.336-05:002009-09-24T10:33:33.336-05:00as a WH/DH player, I go through allies rules a LOT...as a WH/DH player, I go through allies rules a LOT.<br /><br />remember also that DH smoke makes hits GLANCING. which may not sound like a lot, but it does make your meltguns much more likely to get to their destination.<br /><br />I'd also recommend not forgetting about the WH's Book of St. Lucius. it's a crazy bit of wargear that lets the Sisters unit, or Cannoness have a 6" UNMODIFIABLE Ld bubble.<br /><br />the Sisters unit becomes a tarpit in power armor. I run it as standard in all of my WH units.<br /><br />The cannnoness can be a cheap 2++ Str5 weapon running around the board. Remember that for IC's faith points are based on a LD check. She's one of the few things out there that can sit down and go head to head with a Dark Elf Archon in CC.<br />a Jump pack with a Str5 Master Crafted attack with a 2+ inv save (with a faith point used)? kills characters and troops. (with different faith applications, she can get to I6, or Str7) she's a bag-o-mean.Farmpunkhttps://www.blogger.com/profile/09622091234212120598noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-45786513505971857612009-09-24T07:24:31.489-05:002009-09-24T07:24:31.489-05:00You've given me a lot to think about in terms ...You've given me a lot to think about in terms of allies with these articles, and I run just a general DA army. I used to have the DH codex, now it looks like I'll have to go find another one!MIKhttps://www.blogger.com/profile/12349008639954236034noreply@blogger.com