tag:blogger.com,1999:blog-3111360555104006558.post4163565848249014981..comments2024-01-03T10:58:16.165-06:00Comments on Spite for the Dice Gods: Tyranid Troops ChoicesRaptor1313http://www.blogger.com/profile/16909802419382710809noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3111360555104006558.post-80026607868089704522010-04-27T03:54:55.040-05:002010-04-27T03:54:55.040-05:00Poisoned 'Stealers get to double up on Rends, ...Poisoned 'Stealers get to double up on Rends, so they're actually pretty scary to most MCs. A squad of six such 'Stealers charging a Wraithlord of 'Fex will generally end its life before it gets to try anything.<br /><br />Toxic Termagants from Tervigons are good. Toxic Hormies are okay, but not really what I'm looking for from the unit. I would rather be running Gargoyles, which have superior speed, superior shooting, and the ability to wound high-toughness targets, all for the base price of a non-Poisoned Hormagaunt.AbusePuppyhttps://www.blogger.com/profile/07413248837734103198noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-60561031280599942912010-04-24T16:58:36.464-05:002010-04-24T16:58:36.464-05:00@Sean
I stand corrected on the math.
For me, the...@Sean<br /><br />I stand corrected on the math.<br /><br />For me, the big difference with the stealers is that they can tag armor on the charge a little better; you get a pen on the 6's. Going into dreads is still an exercise in aking for luck, not getting it, and dying.<br /><br />For the folks that aren't fans of poison, but using Hormies:<br /><br />What's your answer to higher-toughness targets? Monstrous creatures, T4-5 infantry, etc.? You're either diverting your hive guard shooting (which isn't that effective againt montrous creatures with an average 3+ save...) or throwing your own monstrous creatures into the fray. Poison hormies/termies can simply bury the thing under wounds.<br /><br />Genestealers? Not so much, unless you're paying 17 for poison on them. Against MCs, you're hoping for the rends, and you'll need a good number of stealers to get those rends.<br /><br />Basically, I know if I slap a bunch of poison hormagaunt on the table, if they hit something with a toughness value I can handle it. Otherwise, it's a game of "Well, ok, he gives up shooting his dreadnought for a while and stops worrying about what my hormies do all game long.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-55188225022193536542010-04-21T21:39:17.441-05:002010-04-21T21:39:17.441-05:00You miscalculated the Rends on Genestealers- it sh...You miscalculated the Rends on Genestealers- it should be ~3 Rends on the initial roll and ~1.5 more on the reroll. (You were calculating 1/6 successful wounds as Rends, when it should be 1/3.)<br /><br />Hormagaunts are only superior to Genestealers on the charge, which is not going to happen all the time. Their Slightly Fleeter Fleet doesn't actually make them all that fast, and Infiltrate will generally get you into combat sooner.<br /><br />For reference, so-caleld Uebergaunts are about 15% more efficient than naked Hormagaunts, on a wounds-per-point basis when charging. A nice bonus, but I think I would rather have the extra bodies and buff them with FNP, Preferred Enemy, Paroxysm on the enemy, etc, as these are portable to other units as well.<br /><br />The "18 assault with Termagants," while nice, is very hard to pull of while remaining within 6" of the Tervigon, so you won't generally have FC or Poison for it.<br /><br />Realistically, Tervi+Terma are our only "troops." Genestealers and Hormagaunts are generally too busy chasing things to score objectives and Warriors are too pricey.<br /><br />Good review overall, though.AbusePuppyhttps://www.blogger.com/profile/07413248837734103198noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-27734933124722682572010-04-20T03:57:57.107-05:002010-04-20T03:57:57.107-05:00I've got to agree on the genestealer front ......I've got to agree on the genestealer front ... the difficulty is that they collect a lot of heat, and nearly every weapon has AP5 ... so despite the T4 ... you've better off with hordes of hormagaunts.<br /><br />The infiltrate and the broodlord are nice and fluffy ... but are tactically limited. If you're relying on them to rend your vehicles ...don't, buy a hiveguard or zoanie or Tyrannofex.<br /><br />You'll usually be rolling 6's to hit and 6's to rend ... so don't hold out the hope on stopping anything much.suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-43956256907912744992010-04-19T22:41:38.485-05:002010-04-19T22:41:38.485-05:00...that is true, I completely forgot genestealers.......that is true, I completely forgot genestealers.<br /><br />I'll have to add them in, but my gut is that you get two of them for one pimped-out hormie.<br /><br />Other than the odd rend, I think the hormies are going to out-perform them. They ARE good for not relying on synapse, though.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-2139363795129990482010-04-19T21:43:22.716-05:002010-04-19T21:43:22.716-05:00Yeah, I'd like to see your thoughts on Genstea...Yeah, I'd like to see your thoughts on Genstealers too.<br /><br />Warriors can be handy as durable objective cappers. 3 with claws and spitters and a VC can sit back in cover and provide fire support on a durable platform while still posing a threat in melee for only 130 points.<br /><br />Primes make Warriors extremely nasty too.Chumbalayahttps://www.blogger.com/profile/15543857960730597490noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-21613892176757725912010-04-19T21:02:37.355-05:002010-04-19T21:02:37.355-05:00You seem to have left out genestealers. They gener...You seem to have left out genestealers. They generally fit in the same role as hormagaunts. they are fast, can kill units amazingly, and can hit vehicles as a last resort.<br /><br />also, I wouldn't be so quick to count deathspitter warriors out of the running. I sit them on the back objective, and that's a lot of wounds to take out. Give them an alpha warrior and watch them shred infantry at close range.<br /><br />Overall a very good review though you do seem to over upgrade in my opinion.TheGraveMindhttps://www.blogger.com/profile/16528343430721622307noreply@blogger.com