tag:blogger.com,1999:blog-3111360555104006558.post344049433963287575..comments2024-01-03T10:58:16.165-06:00Comments on Spite for the Dice Gods: Eldar Unit ThoughtsRaptor1313http://www.blogger.com/profile/16909802419382710809noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3111360555104006558.post-27683498847646331182009-04-03T20:08:00.000-05:002009-04-03T20:08:00.000-05:00I don't expect anyone to let the Fire Dragons live...I don't expect anyone to let the Fire Dragons live past one volley. If they do, I consider it a bonus, a gift, and five more melta shots to the arse...<BR/><BR/>But as we've seen, most people watch them crank out 5 melta shots, and then do their level best to smash 'em.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-29743883211297312052009-04-02T23:51:00.000-05:002009-04-02T23:51:00.000-05:00Regarding the fire dragons...A big thing I try to ...Regarding the fire dragons...<BR/><BR/>A big thing I try to keep in mind whenever I transport units is how to disembark them. I try to provide some sort of reasonable cover for them using the transport itself(especially given T3 is defeated quite easily...like by big rocks). If you managed to do that, it could greatly increase the unit's longevity and mobility. <BR/><BR/>Drive to Enemy A, pop out 5 shots in his ass, blow him up. 2 guys die to fire that their saves/cover saves didn't make (random number woo). 3 more hop in, move 18 inches, lather rinse repeat. Seems at least like a feasible way of doing it and keeping the unit at least partially intact and effective.Bocmanhttps://www.blogger.com/profile/11020603771581180053noreply@blogger.com