tag:blogger.com,1999:blog-3111360555104006558.post3123826514874393431..comments2024-01-03T10:58:16.165-06:00Comments on Spite for the Dice Gods: Pondering the DeathwingRaptor1313http://www.blogger.com/profile/16909802419382710809noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3111360555104006558.post-34176258203461445632009-08-30T23:11:05.636-05:002009-08-30T23:11:05.636-05:00Death-Raven/Doublewing can deliver the flamers rap...Death-Raven/Doublewing can deliver the flamers rapidly with the homing beacons.<br /><br />On foot, my hunch is that if I really want to torch someone, they're probably going to charge me first.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-69552026379370013512009-08-30T15:52:34.837-05:002009-08-30T15:52:34.837-05:00Hmmm. Most of my experience is against full on De...Hmmm. Most of my experience is against full on DeathRaven, where a Heavy Flamer >>>> an Assault Cannon.<br /><br />On foot, I can't say for sure. :(TheKing Elessarhttps://www.blogger.com/profile/04981821487098781957noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-90918695993729505392009-08-30T00:03:47.795-05:002009-08-30T00:03:47.795-05:00Slate,
That is a good point as well. I'm sti...Slate,<br /><br />That is a good point as well. I'm still waffling; my gut chances its mind whenever I think about it. (Might've been that wasabi horse-radish sauce I just tried, though...)<br /><br />However, it depends on what you're facing.<br /><br />If it's another squad of terminators, then you are taking out enemies before they can swing reliably.<br /><br />With Orks and other squads with a 'hidden' high strength, low-initiative weapon, it's iffy how much you'll get out of it. Claws might drop a spare ork, which might save you a wound or two from needing 2+ saves. On the other hand, if the unit's more cut down, you might stop the klaw.<br /><br />It's a question of 'What <i>kind</i> of dice are you keeping from getting thrown?' If it's a 7-10 man squad with a single fist, then big whoop, you won't stop the fist/klaw, whihci s the real money-maker for the squad. But, if it's maiming a unit full of low init, high strength power weapons, then it might work out.<br /><br />Of course, my real worry is something like TH/SS terminators. THOSE will maim the average Deathwing terminator something fierce.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-81437919765460258982009-08-29T21:40:45.793-05:002009-08-29T21:40:45.793-05:00You also need to consider initiative with LCs. Ag...You also need to consider initiative with LCs. Against Orks or other PF/SB termies for instance that's 1.5 wounds before they strike. Always nice to have less dice rolled when they attack.Slate_Blanknoreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-72509117986854138842009-08-29T20:03:57.219-05:002009-08-29T20:03:57.219-05:00Your comedy-fu is weak! :)
Do you think it's ...Your comedy-fu is weak! :)<br /><br />Do you think it's worth it to even try fielding flamers in Deathwing? I'm against flamers on foot on principal. I'd rather have the range and anti-tank threat.Raptor1313https://www.blogger.com/profile/16909802419382710809noreply@blogger.comtag:blogger.com,1999:blog-3111360555104006558.post-29032975370909683512009-08-29T18:59:02.645-05:002009-08-29T18:59:02.645-05:00I think you may learn to hate the lack of flamers....I think you may learn to hate the lack of flamers.<br /><br />Also, in my experience (always against DW, never with) the Claws are worth it.<br /><br />My captcha is radscal - that's a nuclear rascal! Just wanted to share that terrible joke. ;)TheKing Elessarhttps://www.blogger.com/profile/04981821487098781957noreply@blogger.com